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50 Game Reviews

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Scratches head

You know what makes a great game is that it is:

1 - Fun to play
2 - Has good to decent graphics - which means someone took more time than using paint brush in flash and hurriedly sketched some mazes.
3. Your music wasnt too bad but I didn't think it was reward enough for me to keep playing.
4. Call me crazy but moving from a square button to another square button? Couldn't you make one button say start and the other finish? Or how about a smiley face on the end one?
5. I am not sure where you are at in programming flash, but your whole game consisted of basically 2 buttons and 2 hittest scripts and some music snippets.
6. Play test your game and try to cheat. The guy above use the right arrow to advance to cheat, I simply played the game and learned where the end button was and by clicking on the start button of each level and then moving the mouse rapidly to the spot where the end would show up, by the time your maze appeared, my mouse was over the finish and boom I passed that level. O.o
7. What makes this any different than the other 1000s games of a movieclip being dragged through a maze by the mouse? Nothing...disappointing.

My advice and its really sincere. When designing a game, when you think you are done and ready to release it for others to play, take a simple peice of paper and write down game review on it....put the following...
1. Graphics (worse)1 2 3 4 5 6 7 8 9 10(best)
2. Sounds (worse)1 2 3 4 5 6 7 8 9 10(best)
3. Fun to play (worse)1 2 3 4 5 6 7 8 9 10(best)
4. Anything Original or new (worse)1 2 3 4 5 6 7 8 9 10(best)
5. Playtesting effort to see if I can break/cheat (worse)1 2 3 4 5 6 7 8 9 10(best)

If you rate your own game in each of these categories it will go a long way in getting better reviews and such. I also recommend playing other people's games that are simillar and that have recieved good ratings so you can have an idea of the standard you need to shoot for.

I know I may sound negative and that is not my intention. I really am just trying to get you to see that there is much more to game design. DON"T SETTLE FOR MEDIOCRITY! Push the boundaries of your abilities and skills. I hope you take a step back and rethink it for future projects. You have the basic knowledge and skill to make flash games, the question is do you have what it takes and will you put the effort and time in to making games that will standout and be a true measure of your crativity and tallent.

Think about it.......

Good luck to you and hope to see more from you in the future.

05AshallL responds:

thanks!, your advice was helpful! :P

Very cool

Never played a game like this before and it was a cool experience for me. Made me think in a whole new dimension with flash. Thanks hope you develop it further.

Love this game

Games should be hard and challenging. The goal is to provide enough fun to make the effort worth meeting the challenge. I think you did a great job in doing that. My only comment is...seriously make a title screen and main menu that looks decent and also works. Put a music off button on the screen so someone can click on it and turn off sounds, the hit "esc key didn't work". Certain buttons on the keyboard doesn't work well in some browsers...like alt or tab or esc, putting a clickable button or just use the letter "m" will work much better. Nice job.

Really liked it!

Seriously had a lot of fun playing this. Corn? I would have given ya 10 out of 10 but corn? ;) My simple suggestion for improvement would be to add some cool sound effects to some of the squares and create some decent backgrounds.

Not to shabby

The trailing effect really helps visually when guiding the cursor and the feel of the control is good. There is a point in level 1 or two where the music began stacking upon itself repeating over and over like an event restarting again and again. It would be great if you added a timer.

Good info

I want to say that the info you presented was really good, but I have a divided feelings on your presentation style. I like the graphics and even the sounds are ok, but the text is so hard to read, it defeats the purpose of being helpful to those trying to read a tutorial. Just a thought for you to keep in mind when creating tutorials for others, do not let style effect the over all clarity and effectiveness.

knuxrouge responds:

I wanted to present an equal amount of both flash and substance. So I didn't take style over usefulness. I didn't think that the text would be that much of a nuisance to people. Some people didn't seem to have a problem with it, but everyone has their own views.

Thank you for the review.

Pretty cool

I liked it, it was fun. Would like to see you develop it futher. Perhaps add levels and objectives like protecting food objects and such. Nicely donw.

Acreonte responds:

I never thought about developing it further; thanks for the idea and for your comment, I might do a La Cucaracha 2 :)

Nicely done

For your first attempt I thought it was a decent. Work on your sound. If your going to make games, sound is an essential part of making it fun and entertaining. Adding a small lazer zap on the release of your space button should do the trick.

Creative - needs sound

I think this game shows creativity as a concept. I actually see it more as like a bonus round type of game play. As a stand alone game it gets pretty dull quickly. I would suggest that you add in a small sound when the avatar gets hit so there is a little audio feedback. I think if there was a sound bounce when they hit the wall it would add to the over effect of the game as well.

Rich @RJMasters

Age 58, Male

Game Artist/Designer

B.S. Degree in Game Design

Camarillo, Ca.

Joined on 12/11/07

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